Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE
Gibsons Games

Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE

Regular price £44.95 £0.00 Unit price per
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Traditional Deluxe Mah Jongg Set VGC FAST AND FREE UK POSTAGE

The game is in very good overall condition, new with some cellophane broken and loose tiles ~ it has come from a collector, well stored and looked after. Does have some wear to box consistent with age and storage. Please ask if you would like us to check anything specific or answer any questions. It has been cleaned. Contents re bagged where necessary. Please see photos.

DESCRIPTION FROM PUBLISHER:

Mah-Jongg (Chinese 麻將/麻将 Májiàng [game of the] sparrow) is a traditional Chinese game using illustrated tiles, with game play similarities to rummy. It is a popular gambling game, but wagering real stakes is by no means necessary to have fun playing.

The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the "Ace" of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank - think "White dragon in a snowstorm"), and the four winds (east, south, west, and north). There are four copies of each tile. This totals to 136 tiles. In addition, special Flower, Season, and Joker (American version) tiles may also be used.

Four players take turns drawing from a stock (the wall), or from the other players' discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one's left, by calling "Chow"), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling "Pung"), pairs, and other patterns. "Pung" takes precedence over "Chow", and "Mah Jongg" takes precedence over all (and is the only situation one may draw "Chow" out-of-turn.) What happens if a single discard would give two (or more!) players "Mah Jongg"? Precedence goes to the player who would play next in normal sequence.


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