SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE
White Goblin Games

SIGNED ESSEN 2010 Norenberc 2010 Board Game White Goblin Games FREE UK POSTAGE

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SIGNED ESSEN 2010 Norenberc 2010 
Board Game White Goblin Games FREE UK POSTAGE

Signed by the DESIGNER AT ESSEN 2010

The game is in good overall condition. checked and complete. It has come from a collector well stored and looked after. Does have minor wear on the edges of the box consistent with age and use. Please see the photos and ask any questions if you want to know anything specific. It has been cleaned, contents re-bagged where necessary.

What does the publisher say?

In Norenberc, each player represents an ambitious merchant trying to gain influence in the town council of Norenberc. To do this, players must win over the craftsmen of the city's various guilds. The player who manages to win over the most (and the most influential) craftsmen will be the one who wins the game.

Every round consists of one or more turns. Every turn, all players simultaneously select the guilds at which they wish to take actions, limited by the number of agents at their disposal. Actions include buying and selling goods and hiring guests who are lodging at the guilds: various craftsmen and townsmen with useful special abilities.

At the end of each round, the master of each guild will select a favourite from among the players: the one owning the most of that guild's goods. The favourite of each guild will claim the loyalty of that guild master and earn one of that guild's crests. The most important guild in the city will also bestow one of the valuable prestige crests upon its favourite.

At the end of the game, players will compare their amassed craftsmen, crests, money, and townsmen to see who has won the game!


WILL BE WELL PACKAGED AND INSURED.

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