Scribabs Tempus Draconis Board game 2003 FAST AND FREE UK POSTAGE
Very good condition. Minor wear to the box consistent with age and use. Contents checked, this game has come from a collector and has been well stored. Please see the photos and ask any questions if you want to know anything specific.
What does the publisher say?
The game develops in 4 phases:
1 - The Adventurers must set all the Prisoners free, and each Prisoner will give them a piece of Amulet. The first Amulet on top of the pack of cards must be given, you cannot choose. The prisoner freed last will reveal to which element the Monster belongs and this time he will give a piece of Amulet with a sign contrary to that of the Monster, no longer a piece chosen at random.
2 - After freeing the last prisoner, add the remaining pieces of Amulet to the "Room" pack of cards, so that every player can complete his/her Amulet. You can attack the Monster only if you have 4 pieces of Amulet and after all the Prisoners have been set free. Re-shuffle the pack of "Room" cards and also the pack of the "Runes of Power".
3 - Chase the Monster and, if you are able to get it, give it a sound beating! The life points of the Monster are given according to the Monsters Table. It is not at all certain that you will be able to defeat it at the first attack. N.B. The Adventurer that defeats the Monster is teleported out of the Millenarocca, he is safe and he leaves the other players busy with phase 4 of the game.
4 - The Adventurers left must reach one of the exits and they must avoid perishing in the collapse of the Millenarocca.
Essentially, the winners are those able to come out of the Millenarocca.
WILL BE WELL PACKAGED AND INSURED.
Overseas buyers are welcome.