France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
Avalon Hill

France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP

Regular price £59.95 £0.00 Unit price per
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France 1944 Victory Games subsidiary of Avalon Hill WWII Wargame FAST FREE UK PP
The game is in good overall condition. Shows minor wear to the corner of the box consistent with age and use. Complete contents checked and re-bagged where necessary. Please see the photos and ask any questions if you want to know anything specific.

What does the publisher say?

France 1944 (Victory Games) is a Mark Herman design. It's a 130 counter, 1 map game of the breakout and pursuit across France. Units are divisions, I believe. Components are up to VG's usual high standards.

Complexity is rated as "low," and solitaire suitability is "medium." The most interesting aspect of the game is that it seriously tries to model time over the course of the player's turn. You activate HQs, which can then control a varying number of infantry or armor units, depending on nationality. There is a track display that you use during movement/combat. As you make decisions about which actions to take, you branch along the track, limiting your options about what you can do next. Essentially this captures the passage of time required for certain actions. It's easier to play than it is to describe.

For example, suppose you have an armor division near the enemy and a couple of infantry divisions further away. If you move up the infantry to attack and make a breakthrough, the armoured unit will probably not be able to move very far through the breach. In effect, the armored unit has spent most of the turn waiting around for the infantry to get in position and make its attack.

The game puts emphasis on elite units on both sides and on the brittleness of the powerful British formations (no replacements).

WILL BE WELL PACKAGED AND INSURED.

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